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Contents of this article

  • 1. Simple company morning meeting game
  • 2. Simple and fun team game
  • 3. What are the team games suitable for indoor play?
  • 4. What are the mini games in the company’s morning meeting?

Simple company morning meeting game


  Introduction: Morning is the beginning of a working day. If you want to work happily all day long, your morning state is very important. So below, I will recommend 10 fun company morning meeting games for everyone. Let’s play together. Let's see.

  Company morning meeting mini-game - jelly eating competition

  Props: Jelly

  Game rules: There are 2 people in each group, one male and one female. The female eats and the male controls whether to eat. Who is faster? Fixed 15, see who is faster

  Company morning meeting mini-game - reminiscing about babyhood

  Props: 3 headscarves, 9 bibs, 9 milk bottles, 9 fresh milk, 3 small baskets

  Participants: divided into several groups

  Game rules: Each team draws four players. One player wears a headscarf in advance to play the role of "Grandma Wolf". He holds a small basket with three bottles of milk in the basket. The milk must be placed in a bottle with a pacifier. After the game starts, he wears a headscarf. The team members take the bibs and milk bottles and run to the other three team members to put their bibs on first, and then let the three team members drink the fresh milk in the bottles one by one. The team that drinks the milk first wins.

  Company morning meeting game - grab the stool

  Props: Stools (several)

  Participants: 8 or more people (one of them is the announcer and will not participate in the competition)

  Game rules: At the beginning of the game, first make the stools into a circle (calculated based on the number of participants minus one, that is, 86). You can also make it a little more difficult, such as letting him stand in a circle of chairs. When the host plays drums or plays music, the participants will move along the circle. Run clockwise or counterclockwise (be careful not to jump in line). When the drums or music stops, participants must quickly find a stool to sit on. Because there is one less stool, there will be one person without a stool seat. This person Even if you are eliminated, one stool will be reduced at this time, and the remaining people will continue to play until the last person is left, and the winner will be rewarded.

  Company morning meeting mini game - Dance Forest Conference

  Props: paper, ribbons and other hand tools, music

  Participants: divided into several groups

  Game rules: Give each group some paper, ribbons, etc., and then let each group draw a topic, such as: peacock dance/hula dance/belly dance, etc. Then each group selects a representative, and the members of the group will answer the question. Use the props to dress up the posing and dancing people ~ match them with appropriate music and have a try.

  Company morning meeting game - table tennis

  Props: table tennis

  Game rules: Pick up 20 table tennis balls outside the restricted line and put them into the designated range. The ball will jump out of the pinch. The first to finish pinching wins.

  Company morning meeting game - chickens fighting for food to welcome the spring

  Props: 3 tie ropes, 3 beer bottles, 4 small basins, 3 small bowls, rice

  Participants: divided into several groups

  Game rules: Each team draws three players, two players have their legs tied together, and the other player takes a beer bottle and a small basin. After the game starts, the two players who are tied together take a small bowl and run to the chicken basin. After filling it, they run to the chicken basin. Pour chicken food into a small basin to another member of each team, and the player holding the beer bottle quickly puts the chicken food in the small basin into a beer bottle. The team that fills the most beer bottles wins.

  Company morning meeting game - Jiabo beads

  Props: small plastic basin, wave beads, paper cups, sanitary chopsticks

  Rules of the game: Two people compete, and they both put wave beads in a small basin. See who can catch the most wave beads in the shortest time, the one with the most wins!

  Company morning meeting mini-game - Animal squatting in Dalian

  Props: animal headdress, disco tape

  Participants: divided into several teams

  Game rules: Each team selects three players and randomly selects animal headdresses. After the music starts, the host turns his back to the participating players and shouts out a certain animal at random: "Squat so and so, squat so and so, squat so and so after squatting so and so". After being sent off, whichever team has the most players left wins. The game skills are in the host

  Company morning meeting mini-game - the sound of firecrackers and the blind man swallowing eggs

  Props: 15 balloons, 3 blindfolds, 3 small square stools, 3 small plates, eggs

  Participants: divided into several groups

  Game rules: Each team draws two players. At the beginning of the game, one player blows up 5 balloons as quickly as possible. After blowing, the other player blindfolds his eyes and looks for eggs. After finding them, the player who eats two eggs as quickly as possible wins.

  Company morning meeting mini-game - blind man foraging for food

  Props: four bunches of grapes, one rope, four blindfolds

  Rules of the game: Blindfold yourself with a cloth, find your own bunch of grapes, and the one who eats it first or eats more wins. Don't touch the grapes with your hands.


Good company game, simple company morning meeting game picture 1

Simple and fun team game


  In order to better build the team and promote the team members' teamwork ability, how can we do without appropriate games? Only by combining work and rest after work can we better improve work efficiency. The following are fun company team games that I have collected for you. You are welcome to learn from them and refer to them. I hope they will be helpful to you.

  Fun company team game 1

  1. The sucking game

  Game props: broken bottles

  Each player is equipped with two straws and a roll of transparent glue. Game rules: All players stand in front of the stage. The host can start sucking and breaking after giving some orders. However, the two straws must be connected with transparent glue. Whoever can do it in the shortest time The one who connects the straw and sucks it out the fastest wins.

  2. Killing

  Number of participants: preferably 8 or more people

  Method: sit in a circle

  step:

  1. Prepare a number of paper balls according to the number of people, one for "referee" and two for "killer". The remaining paper balls are written with "good guy" on them. Draw lots. Except for the "referee", no one else can make it public.

  2. As night falls, everyone falls asleep (under the command of the "referee", everyone closes their eyes). It is the time of killing when the moon is dark and the wind is high (the "bad guy" who was drawn opens his eyes, secretly winks and gestures to each other to decide which "good guy" will be, the referee will see it).

  3. It was daylight and everyone woke up from their drowsiness (the referee asked everyone to open their eyes and tell the bad news that someone had been killed).

  4. The martyr delivers his last words (the good man who was killed uses his feelings to determine who is the "murderer"). Everyone votes (everyone expresses their opinions in turn, and based on reasoning and judgment of each person's expression and behavior, they testify against each other to determine who is most likely to be the "murderer").

  5. Bring the murderer to justice (everyone votes to decide who is the murderer, and the "murderer" shows the paper ball he drew, and may be killed by mistake).

  6. Regardless of whether it was a wrongful killing or not, the murderer is eliminated and the game continues. A short one or two rounds can kill the killer on the spot, a long one can take several rounds, and in the end there will only be one good guy, one bad guy, and one referee left.

  Supplementary explanation: The killing game exercises the reasoning ability of "good guys" and also the acting skills of "bad guys". When you first play, the "bad guy" usually behaves unnaturally, but after playing a few more times, the situation becomes more and more confusing, and the game becomes more and more interesting.

  3. Guess the number

  rule:

  The range of guessing numbers (1~100) shrinks every time, and the person who finally guesses correctly will be punished.

  First, one person writes a number, and then everyone guesses between 1 and 100. Each time the guessing range is narrowed, the person who finally guesses correctly will draw lots to receive the grand prize. In the next round, the punished person writes the number again, and so on.

  Props: Prepare three lots.

  1. A full banquet between Manchu and Han Dynasties. Then everyone picks up a piece of food for him, which must be eaten. This is called holding him to death.

  2. Scapegoat. This is a real jackpot. You draw lots again, and there are lots with everyone's name on them. Whoever you draw will have your chance to take revenge. You can ask him to do one thing in the room. For example: I will carry you around for a while, etc. This is called beating you to death.

  3. Even if you kill me, I won’t tell you. In fact, everyone at the party really wanted to get to know each other, but for some reasons they were unable to get to know each other deeply. So, give you a chance to draw this, then everyone here can ask him a question. Just try to ask, you have to tell the truth. This is a good opportunity.

  Thoughts:

  The hot spot is to draw the one that "I won't tell you even if I beat you to death". Everyone can ask questions, and some of the questions asked are very sharp, and they are often things that everyone wants to know but dare not ask. The best thing about the Man-Han banquet is that there is no leftover food, because it is all eaten by one person. What’s also interesting is that if you really hit the jackpot, you can punish a person. You can do whatever you want. It’s up to you~

  4. OEM

  Props: A deck of playing cards (take away the big and small monsters)

  Rules: Each person draws a card and sticks it on their forehead. You are not allowed to see your own cards, but you can see the cards of those around you. a is the largest and 2 is the smallest. For the same point, the suits from large to small are spades, hearts, clubs, and diamonds. At this time, everyone began to guess whether their own card point was the smallest based on other people's cards and expressions. If you feel that you are the smallest, you can give up and accept a slight punishment, but you are not allowed to look at the cards and the game continues. When no one gives up, the cards are shown and the one with the smallest number is punished.

  Highlights: The key to the game is to capture the momentary expressions and eyes of people when they first look at the cards around them. Of course, if your acting skills are superb enough, you can make clever use of this psychology and do the opposite, and you can definitely "harm people with your eyes". (Similar to a killing game)

  5. Guess the toothpick

  A classic game at the dinner table. Have the same number of toothpicks ready based on the number of people participating in the game. The host holds a certain number of toothpicks (from 1 to all) in his hand and asks everyone to guess how many there are. The one who guesses correctly will be punished and continue the game as the host of the next round.

  6. I love you vs shameless

  It sounds a bit "ambiguous", but it's actually a good game for practicing your reactions.

  Rules: Everyone sits in a circle and is stipulated that they can only say "I love you" to the person on their left and "shameless" to the person on their right. Two people can only talk to each other 3 times in a row. Once someone says something wrong, they will be punished.

  Highlights: When the game reaches a certain speed, people who can't keep up will often make classic "confessions" such as "I...shameless" or "No...I love you".

  7. Pass Apple

  Props: One apple. Rules: A man and a woman sit in a row, hold the apples between their necks, chins, and shoulders, and pass them around one by one. Whoever drops the apple will be punished.

  Highlights: This is a traditional British game, popular among young men and women. You may feel like you are "calling" after finishing the game! There are countless similar games of this type. Everyone uses their imagination to turn props into balloons, Ice cubes or other.

  8. Pirate Captain

  Game rules: This game is more fun when there are more people. One of the people started to point at random people and reported "Hai", and then the person who was pointed at randomly pointed at the person and reported "Steal", and so on. The person who was pointed at "Long" crossed his hands on his chest. The two people next to you should make rowing movements to both sides, and at the same time, they should make a "hey hey hey" sound in their mouths. Of course, the person who starts reporting can use his fingers to report the words "sea", "steal", "ship" and "long" by himself. Those who make mistakes can perform a show or draw a note. The next round starts with the person who made the mistake.

  9. Shoot seven orders

  Tools: None Number of people: Unlimited Method: There are multiple people participating, counting from 1-99, but when the number of people reaches a number containing "7" or a multiple of "7", counting is not allowed, and the back of the person's head must be photographed. The next person continues counting. If someone reports the wrong number or takes the wrong person, they will be fined. Exciting point: No one can make mistakes, even if it is very simple arithmetic.

  10. Mine array

  Purpose: 1. Establish mutual trust among group members.

  2. Promote communication and communication.

  3. Energize the group.

  Steps: Choose a wide and flat playing field. Make someone who doesn't want to play the game act as a guardian. When there are more people participating in the game, the game venue can become very noisy. This is an advantage because it can make it difficult for a person crossing a mine field to know whether the instructions they hear are coming from their own comrades or from someone in another group. Have each team member find a partner. Give each pair a blindfold, and one person in each pair will be blindfolded. After your eyes are covered, you can start laying out the mine array.

  Place two ropes parallel to each other on the ground, about 10 meters (30 feet) apart. These two ropes mark the beginning and end of the mine array. Put as much newspaper (or cardboard, plywood, etc.) between the two ropes as possible. The blindfolded team members, led by their companions, walked to the starting point of the mine array and stood next to the starting point.

  His companion retreated two meters behind him. You need to shout to guide him as he travels. If your companion encounters or bumps into someone else in the minefield while crossing, he must remain still for 30 seconds before moving. If he accidentally hits a "landmine", it's all over and your group will be eliminated.

  Fun company team game 2

  1. Big Banyan Tree Squirrel Earthquake

  Game steps:

  (1) One host and 10 participants (the number is a multiple of 3).

  (2) In each group of three, one person is a small squirrel, and the other two people form a big banyan tree. The big banyan trees hold hands and the little squirrel stands in the middle.

  (3) When the host calls the big banyan tree, the little squirrel stays put. The big banyan tree composed of two people separates, regroups with the other groups of big banyan trees, and finds the little squirrel; when the host calls the little squirrel, the big banyan tree does not move. If the group moves, the little squirrel will look for the big banyan trees in other groups; the host shouts an earthquake, and the big banyan tree and the little squirrel will move and regroup.

  (4) After shouting, the host also participates in the reorganization in time, so that one person will be squeezed out to act as the new host. But this new host will have to be punished before starting work! Punishment can take many forms.

  Elements: Reaction speed warm-up

  2. Queen's chair

  Game steps:

  (1) A group of people form a circle

  (2) Everyone turns sideways and puts their left hand on the shoulder of the person in front. Everyone is half squatting, with the person in front sitting on the left thigh of the person behind.

  (3) Everyone walks in a circle to see how long they can last.

  Element: Mutual trust

  3. Sprint game

  Game steps:

  (1) The number of people is an odd number.

  (2) One person is sprinting, and the others are obstacles.

  (3) Others held hands in pairs and stood in a row. The sprinter closed his eyes and sprinted past the holding hands as fast as he could. The person holding hands must let go before the sprinter collides with his hand, leaving the middle road open to the sprinter.

  Elements: Mutual trust, speed of response, sense of responsibility, courage

  4. Fall backward

  Game steps:

  (1) The number of people is an odd number.

  (2) One person falls behind, and the others hold hands tightly and line up in a row. The person who falls behind should have his back to everyone. Those who are close to the person who falls behind can lower their hands slightly according to the situation, and try to form a "slope" suitable for falling back.

  (3) Those who fall backward should straighten their body as much as possible and fall backward. The people behind him caught him and prevented him from getting hurt.

  Elements: Courage of those who fall behind, sense of responsibility of those involved

  5. Mine array

  game rules:

  (1) One team member is the commander and one is the mine breaker. All other team members are mines, concentrated in a certain range and distributed irregularly.

  (2) Those who break into the mine array should be blindfolded. The commander directs the minefield breakers to safely pass through the minefield. Don't run into "landmines".

  Elements: The commander’s wisdom and the tacit understanding between the two

  6. Bird Flying Series

  game rules:

  (1) Everyone forms a circle and calls the number. Remember your number. The number is the number of birds.

  Example: five birds: five birds fly, five birds fly, five birds fly, fly, fly, five birds fly, three birds fly

  Three birds: three birds fly, three birds fly, three birds fly, fly, fly, three birds fly, six birds fly

  Six birds: six birds fly, six birds fly, six birds fly, fly, fly, six birds fly, eight birds fly

  Elements: everyone’s ability to react and focus

  7. A game by Shannuo

  game rules:

  (1) Everyone sits around a table.

  (2) Everyone coordinates and plays four beats (first, clapping the table with both hands at the same time is one beat, high-fiving both hands is the second beat, the left hand is extending the palm forward for the third beat, and the right hand is extending the palm for the fourth beat). Be sure to beat in unison.

  (3) It starts with one person. On the third beat, say one person's name. On the fourth beat, say any number from one, two, three, or four.

  (4) The person whose name is called will be picked up immediately.

  Example Xiaosi: Beat twice as mentioned above. Mistress, four

  Xiao San: Xiao San, Xiao San, Xiao San, Xiao San (play the four beats mentioned above at the same time)

  (Little San: Beat four times - allow the Little San to have buffer time to think of whose name to call, and it can keep thinking while beating the beat)

  Xiao San: two beats - Xiao Liu, three

  Xiaoliu: Make a beat, Xiaoliu, Xiaoliu, Xiaoliu

  Note: Others who are not selected should clap together. Don't make appropriate adjustments until you are called upon.

  Elements: reaction ability, concentration, and try to remember as many people’s names as possible

  8. Hold hands together

  Game steps:

  (1) Everyone sits around the table.

  (2) Place your hands on the table, and place each person’s hands on the inside of the hands of the two people next to you. This forms a hand-to-hand arrangement.

  (3) Starting from A, if A's hand taps the table, then the hand next to him has to make an action. If A knocks the table with his fist, then the side hand does not need to make any movement, but the side hand next to A (i.e. skipping one hand) does the movement. If A knocks twice, then skip two hands and do the action with the fourth hand. So on and so forth.

  (4) Whoever responds slowly will be punished if he makes the wrong move! There is no limit to the form of punishment.

  Note: As for "making an action" in (3), it means starting from that hand again at this time, you can do any action mentioned in (3).

  ESSENTIALS: CONCENTRATION

  9. Untie the bracelet

  game rules:

  (1) The number of people is an even number.

  (2) A group of people stand in a circle. Make the circle as small as possible so that everyone can reach out and grab other people's hands.

  (3) Everyone closes their eyes and reaches out to grab the other two hands. Be sure to make sure that your left and right hands are only connected to the other hand. And try not to grab both hands of the same person. In this way, a continuously connected "bracelet" can be formed.

  (4) Open your eyes. Everyone untied the complicated "bracelet" and returned to the state of holding hands in a circle.

  Element: Everyone works together to come up with ideas

  10. Put down the clothes drying pole in a balanced manner

  game rules:

  (1) Prepare some clothes drying poles. A group of several people, several groups.

  (2) Several people only stretch out the index finger of one hand, and several people place the clothes drying pole on the index finger on both sides to balance and stabilize it.

  (3) Start putting it on the ground, and the group that puts it on the ground smoothly wins.

  Element: tacit understanding

  11. Information transmission series

  game rules:

  (1) Write the message you want to convey on the note. Others sit in groups, front and back. There should be no empty space in the middle.

  (2) Tell the last person in the row the information on the note. Let them pass the message to the previous person until it reaches the first person without speaking, using pens or other communication tools. Then compare the final answers in several groups.

  Elements: Causes of distortion in skill information transmission

  12. Silent Game Series

  game rules:

  (1) It is best to do it in a relatively quiet place. Select some people as participants. Let some people with the same quota be selected as guides.

  (2) Participants must close their eyes, and the guide is responsible for taking them quietly to different corners.

  (3) Let everyone count. One of them leads his or her participant to start counting and lets the other participants take over. Observe how many they can count.

  Elements: tacit understanding, sixth sense of hearing

  13. Killing game

  game rules:

  (1) Everyone sits around. Prepare as many playing cards as there are people, including king and jack. Wang is the judge and J is the killer.

  (2) First, everyone chooses a card. Everyone looks at their own cards, and the one who gets the king becomes the judge. After showing the cards to everyone, he can give orders.

  example:

  Judge - "Please close your eyes when it gets dark." Everyone closes their eyes.

  Judge - "Ask the killer." The killer indicated to the judge who to kill, and then closed his eyes.

  Judge - "Please open your eyes at dawn" Everyone open their eyes

  The judge announces who has been killed, and the person who was killed names who he thinks is the killer A, then A gets two votes. Everyone else votes in turn, but everyone else has one vote each.

  (3) See who has more votes, the person with the most votes will die. If the person with the most votes is the killer, the game ends. If not, the one with the most votes will be unjustly killed. We have to start looking for the killer again, and everyone guesses again until we find the killer.

  Elements: Subtle observation and concealment ability

  14. Warm-up game - one left, two right, three front and four back

  game rules:

  (1) Everyone forms a circle. One person is in charge.

  (2) The commander will give the command one, two, three, four. They represent running left, running right, running forward, and running backward.

  (3) During the running process, be careful not to make a messy circle.

  Elements: everyone’s cooperation and tacit understanding, warm-up exercise, reaction speed

  15. Net fish

  game rules:

  (1) Find two or three people to be the net, and the others to be the fish.

  (2) The "net" takes the initiative to net fish, and by trapping the fish, the trapped fish can become part of the net. In this way, the net can be made bigger and bigger, and there will be fewer and fewer fish.

  Elements: Awareness and environmental protection type game

  16. Nine people and five legs

  game rules:

  (1) Divide into several groups, with nine people in each group. Nine people move forward at the same time, but only five feet are allowed to be on the ground at the same time.

  (2) Compare which group reaches the finish line fastest without fouling.

  Elements: Work together to find a way to coordinate tacitly

  17. Move forward on one foot

  game rules:

  (1) Divide into several groups, with no limit on the number of people in each group.

  (2) Several people line up in a line, with their left foot on the ground and their right foot carried by the person in front. The front member's right foot does not touch the ground. The person behind can put his or her hands on the shoulders of the person in front.

  (3) Compare each group to see which group reaches the finish line faster, and no fouls are allowed.

  (4) The fastest group will punish the slowest group.

  Elements: tacit understanding skills

  18. King and Angel

  game rules:

  (1) Suitable for green camps and some longer activities. It is best to have an equal number of men and women.

  (2) Write everyone's name on the paper, and then put the boys' and girls' names into two airtight containers respectively.

  (3) Let each boy choose one from the container containing slips of paper with girls' names. The girl draws a note accordingly. The girl written on the note is the angel corresponding to the boy; the boy written on the note is the king corresponding to the girl.

  (4) During the days together, everyone should take good care of their own king or angel. But you can't let your king or angel find it.

  Elements: Disguise one's identity and take the utmost care of a king or angel.

  19. Treasure hunt

  Number of people: A group of children can be organized.

  Place: In a clearing or a forest or some other venue

  In the designated area, the organizer first hides some notes with the word "award" on them. Some notes "O" without awards can also be mixed in. When hiding, you need to master the hiding method. First of all, you must not hide all the notes in an object. It is best to expose the parts so that people can find them easily, but you must not expose them too much to reduce the difficulty. Secondly, the place where the note is hidden may be some of the places you need to use when doing projects. For example, when conducting education on rocky desertification, you mainly choose rocky mountains.

  Then within the designated time, let the children search in that area. The child who finds the word "prize" will go to the organizer and explain the location where he found the note (this is very important), and then he can receive a prize. Please note What needs to be done is that appropriate explanations need to be given after the game (for example: What does rocky desertification look like? In fact, it is exposed rocks, which is the place where the note was hidden just now, and then some explanations are provided).

  20. S-type racing

  Number of people: Divide students into two pairs of males and females.

  Method: 4 to 6 students create obstacles between 10 and 15 meters. The boys compete in odd and even numbers. The first student has passed the last obstacle in an S shape and continues to run in an S shape back to the starting point. Then change to the next one. Teammates advance, whoever finishes first wins.

  1. When the boys are running, let the girls be the obstacles. When the girls are running, let the boys be the obstacles (sitting).

  2. At the beginning, the distance between obstacles is about 1.5 to 2 meters. The teacher can investigate the situation according to the situation.

  3. Emphasis on lowering the center of gravity for better crossing

  4. Classes with a small number of students can also have boys and girls together

  21. Backrest

  Number of people: Divide into 3 to 5 teams, two people in groups

  Equipment: Ball (according to the number of teams)

  Method: Let students work in pairs, back to back, holding a ball in the middle. After walking from the starting point to the turning point, return to the starting point and change teammates to continue. The first one to finish wins.

  1. When the ball falls midway, you should pick it up where you are and then move on.

  22. Frog in bamboo basket

  Number of people: Students are divided into 2 to 4 teams, each group of 3 people

  Method: Students work in groups of three. Two students squat face to face and shake hands. Another student squats between the two students, holding the hands of the other two students with each hand. The three students simultaneously advance to the turning point in a frog jump manner and then turn back ( The person in the middle can turn), and the other group of teammates will continue from the starting point. The first one to finish wins.

  23. Qigong

  Number of people: Divide students into 2 to 4 teams

  Equipment: straws, disposable cups, chairs, soybeans

  Method: The teacher places a chair, a disposable cup and soybeans about ten meters away from the starting point, and then asks the students to take a straw and start from the starting point to the chair, use the straw to suck up the soybeans in the cup, run back to the starting point, and put the soybeans into the disposable cup. Among them, the one with more soybeans wins.

  1. Can be timed.

  2. The teacher can stop after seeing that every student has smoked once.

  24. Catch big fish

  Number of people: no limit

  Method: The teacher will find 6 to 8 students who respond well to hold their hands together as fishing nets (fishermen), and the remaining students will be fish. At ten o'clock, let the students run two or three times before catching the fish. When the fish net catches the fish, Then let Yu catch the fishing net, so that the fishing net becomes bigger and bigger. When there are only a few left, start over. (The fishing net must not be broken when catching fish)

  25. Bullpen

  Number of people: A group of more than a dozen people serve as the cattle pen, and one person is selected to serve as the cattle

  Method: Dozens of students hook the parts above the elbow joints together to form a circle, and then choose a student to be the bull in the middle to break through the bullpen with his shoulders.

  1. Time limit: 20 seconds or 30 seconds

  2. Do not collide with the opponent's body to avoid injury

  26. Carrot squat

  Number of people: Divide students into 4 to 5 teams

  Method: Each team sends one person to be the captain (stand in front of the team), and decide which team has which carrot and what method to use, such as: carrot jumping, white carrot kneeling... When it is the turn of that team, the whole team must choose according to the choice. way to do it.

  1. When the team is doing carrot squats, the captain should gesture faster to let his teammates know.

  2. If any team makes a mistake or mispronounces it, it can be merged into another team.

  27. Find friends

  Number of people: no limit

  Method: In groups of two, form students into two circles. One circle goes clockwise and the other counterclockwise. Let the students sing the song "Friends". The teacher can blow the whistle at any time to let the students find the classmates (friends) who were just in the same group with them. ), and the group performs when it finally completes the second time.


Good company game, simple company morning meeting game picture 2

What are the team games suitable for indoor play?


What are the indoor team games in the company?

  Participating in team games can strengthen our team awareness. What team games have you played? The following is a company indoor team game that I carefully prepared. You can refer to the following content!

Good company game, simple company morning meeting game picture 3

   (1) Pass the bottle game

  Rules: A class is divided into several groups, one group of 10 people. Pass 3 bottles from the first to the last and then to the first in the shortest time. Pass them in order. If they fall on the ground, press for 10 seconds. For processing, you can use tools. Each bottle must be passed to each person's hand. Each group sets a time target and then divides it into several operations to get the actual results.

  Purpose: 1. Don’t underestimate your abilities, don’t make excuses for your work and study first, doubt your abilities, and face problems with a positive attitude;

  2. Goals that seem unachievable can be accomplished brilliantly with the wisdom of teamwork.

  Operation process:

  In the first round   several groups set goals separately

  Then the first group will do the actual operation, set goals again, and record the results again.

  Second round  After the previous round is completed, let each group develop a method and complete it within 8 seconds.

  A2 class practical operation (a group of 16 people)

  First round goals: 1. 40 seconds   2. 30 seconds   3. 29 seconds

  The first set of practical operations   10 seconds

  Reset the goal: 1. 10 seconds   2. 16 seconds   3. 8 seconds

  Second round results  :   1. 3.7 seconds   2. 5.21 seconds   3. 4.7 seconds

   (2) A group of ten people looks for items

  The one who finds the following set of items in the shortest time wins

  A painting (Teacher **)

  A one meter long rope

  A flower: any material

  A song: (with the word spring)

  a handkerchief

  a complete leaf

  A talent show (excluding singing)

  a hair

  A handwritten version of Goodbye Cambridge  The handwriting must be beautiful

  a window grille

  a piece of iron

  Purpose: To discover the abilities of everyone in the team

  In teamwork, task allocation must be reasonable

  Only when the abilities of each person in the team are fully utilized can the task be completed better.

  Meaning: 1. Select cadres

  2. Can mobilize the enthusiasm of the college  Find potential

  3. Give full play to everyone’s strengths and characteristics   to help find a good entry point for future work.

  4. Reflect career planning

  5. Recognize the value of your own existence

  6. Students’ self-understanding

  Class teachers give different evaluations and career development paths based on their own characteristics. After understanding their abilities, they ask the class teachers to do things (such as further education, tutoring students, organizing activities, etc.). They must find people with such abilities (influence, organization, etc.) ability, willingness to help others) and make full use of it to fully discover the potential of each student and make corresponding career plans for them.

  Time schedule of this activity: S1 will do this activity before graduation project. The team leader will fully consider the situation of the team members when assigning tasks.

  Y2   is applied to project manager courses, indicating that a project manager should understand the abilities of everyone in the project team, unleash their potential, and give them direction and space for improvement.

   (3) The blind man touches the numbers

  Format: A group of 14-16 people is more suitable

  Type: Problem Solving and Communication

  Time: 30 minutes

  Materials and venue: camera, goggles, small stickers and open space

  Applicable objects: All personnel participating in team building training

  Operating procedures

  1. Let each student wear a blindfold

  2. Each of them was given a number, but only I knew this number.

  3. Let the group arrange a straight line in order from small to large according to each person’s number.

  4. You cannot speak during the whole process. As long as someone speaks or takes off the blindfold, the game will be over.

  5. Video the entire process and show it to students before commenting.

  Related discussions:

  How did you notify the team of your location and number?

  What problems did you encounter in communication, and how did you solve them?

  What do you think is a better way?

  Activity process analysis: Use the communication method you create to quickly obtain information about everyone else. You need to know whether everyone else is older or younger than you. , the way you let others know whether they have a larger or smaller number than you is important.

  Purpose: Many times work requires communication, but communication is often greatly restricted. Communication with students takes up most of the class teacher's working time. What are the obstacles to communicating with students?

  Cases of limited communication by the class teacher: 1. The student is not good at speaking and cannot understand his information and ideas.

  2. Students are unwilling to come to the center and can only communicate on the phone.

  3. Students cannot reach the center and cannot be contacted by phone.

  Be good at communication and proactively establish multiple communication methods based on resources.

  The impact of communication on software engineers: 1. The proportion of personnel communication in my country is less than 30%

  2. Successful foreign software engineers spend more than 60% of their time communicating

  3. Character: Break through yourself

   4 , Single communication person and channel

  5. Prepare to grow into a project manager.

   (4) Leg sitting game

  Rules: Several people form a tight circle. The person in front gets on the legs of the person behind and walks in a circle for 100 steps.

  Discussion: 1. How to do analysis and how to improve it?

  2. Are there any problems with the matching? What problems are there during the process?

  Purpose: Persistence is actually very important. There are three elements to doing things well:

  1. Set clear goals

  2. Take good measures

  3. The key is persistence

   (5) Newspaper stepping game

   Rules : Everyone must have one foot on the newspaper, and then turn the newspaper over. No hands are allowed, the newspaper cannot be broken, and the feet cannot leave the newspaper. You can step on the newspaper with your front feet and lift your back heels off the ground. You can replace your feet, but you can only replace them after stepping on the paper. The one with the fastest time wins. Be careful not to rub your feet on the newspaper.

   Personnel : 5-8 people

  Purpose: One person's performance will affect the performance of the entire team, and the same is true for projects.

   (6) Pine trees and big trees

  Suitable number of people: more than 10 people

  Materials and venue: none

  Time: 5-10 minutes

  Operating procedures

  1. Group into groups in advance, three people. Two people pretend to be a big tree, face each other, stretch out their hands to form a circle; one person pretends to be a squirrel and stand in the middle of the circle; the trainer or other unpaired students serve as temporary personnel.

  2. If the trainer calls "Squirrel" and the tree does not move, the person playing the role of "Squirrel" must leave the original tree and choose another tree; the trainer or temporary personnel will temporarily play the role of the squirrel and insert it into the tree. , the lonely person should perform a show.

  3. If the trainer calls "big tree" and the squirrel doesn't move, the person playing the "big tree" must leave the original partner to regroup into a pair of big trees and trap the squirrel. The trainer or temporary personnel should temporarily play the big tree. , the lonely person should perform a show.

  4. The trainer shouts "earthquake", and the people playing the role of the tree and the squirrel are all broken up and regrouped. The person playing the role of the tree can also play the role of the squirrel, and the squirrel can also play the role of the tree. The trainer can also insert other people who are not paired. They also insert themselves into the team and perform performances for those who are alone.

  Purpose: Quickly find your partners in chaos and test students' ability to build new teams.

   (7) Throwing eggs

  The purpose of the activity is how to leverage the individual power of the team and finally reach a consensus

  Train students' communication skills and how to organize coordinated cooperative relationships among various members.

  Format: Group of 5 people

  Time: 20 minutes

  Materials: One pair of scissors per group, ten soft straws, one tape,  one egg

  Applicable objects: all students

  Operation procedure: Give 8 minutes. After the eggs are finally processed, the tallest student in the group will stand on the table and throw the eggs down with both hands. If it is thrown to the ground without breaking or cracking, it will be considered a success.

  Make full use of materials

  Related discussions:

  1 The actual ideas of my own group, how to deal with eggs

  2. Division of labor in your group

  3Which group do you think did better?

  4If you do it again, how do you think you can improve it?

   (8) Inspiration from the story of wild geese flying south (story inspiration, non-activity material)

  1. The geese fly south and form a herringbone. The flapping of the wings of the geese in the front provides favorable airflow for the geese behind and increases the flight speed.

  2. The last goose will keep chirping while flying to encourage the geese flying in front.

  3. The geese that have fallen behind will fly back to their team as soon as possible.

  4. When a goose is injured, two geese will accompany it. If it cannot fly back to the team, help it land on the ground and then leave.

  Enlightenment: As a team, we should encourage and help each other. The team will improve work efficiency. If one person has a problem, the body cannot abandon him. If a student falls behind in learning, he should take the initiative to help.

   (9) Rules of the killing game

   Game overview: This is a game that exercises expression skills, judgment, observation, thinking skills and performance skills... Everyone who has ever participated in the game will be deeply attracted by it. The basis of the game is mutual honesty and trust, as well as seriousness about the game.

   Game Features:

  1. Easy to learn: As long as anyone understands the rules or watches others play a game, he will be able to play it immediately.

  2. Strong participation: As long as you take your role seriously, whether it is an old friend or a new friend you meet for the first time, you will immediately "kill" them together.

   Game environment : It can be played indoors or outdoors. It is best for everyone to sit together. The effect is better if the light is darker.

   game character :

  Judge: The person who controls the course of the game. Make everyone's identity clear and be absolutely impartial. Killer: He hides among good people during the day; he comes out to kill people at night. He had no last words after being killed and was not allowed to speak again. The good guy: works with everyone to catch the bad guy during the day; closes his eyes at night and is completely unaware of the killer's actions; has last words after being killed, and is not allowed to speak again.

   game rules:

  Take 9 people as an example

  1. Prepare 9 cards according to the number of people, and predetermine 1 judge, 2 killers, and 6 good guys according to different suits.

  2. Each person takes a card and makes his/her identity clear. Do not let anyone know except the judge.

  3. The judge announced: Everyone closes their eyes and the killer opens his eyes to recognize each other. 4. After the judge knew who the killer was, he announced: The killer closes his eyes and everyone opens their eyes.

  5. Let’s begin to express our opinions individually, speak in order of seating, correct each other, and find the bad guys.

  6. After everyone has finished speaking, the person who has been criticized the most will have a chance to defend himself.

  7. After the defense is completed, everyone raises their hands to vote whether to execute the person. If there is less than half, the person survives. (continue 9)

  8. If more than half of the votes are received, the person will be executed. The judge will announce the cards to let everyone know whether they have successfully caught a killer or killed a good person by mistake. If a good person is killed by mistake, he will have his last words, but the killer will have no last words.

  9. The judge announced that it was dark, everyone closed their eyes, and the killer came out to kill. The killers use their eyes to communicate with each other, unify the target of the killing, and use their eyes to tell the judge who to kill.

  10. After the killer completes the killing, he closes his eyes and everyone opens their eyes. The judge declares which good man has been killed. The victim's last words.

  11. Continue a new round of discussion. Because everyone has spoken, and some have been corrected and killed, there will be more and more clues... thinking will be more active and discussions will be more intense.

  12. Repeat this until the good guys catch all the killers, then the good guys win; if all the good guys are killed, the killers win.

   Game Tips:

  Good guy: Nothing else, just grow a pair of wise eyes... Killing a good guy by mistake or letting a bad guy go is tantamount to suicide. Bad guy: Bad guy's secret skill 1: betray his accomplices. Without waiting for your accomplices to be exposed, correct them without mercy and kill them. This will give you a very convincing basis when you argue for yourself in the future. Bad guy secret technique 2: Hide. As the saying goes, the first bird is shot. Although you really want to mislead everyone and kill a good person by mistake, don't raise your hand during the voting. Just correct him without killing him, and you will hide yourself well. Bad guy secret technique 3: Put the blame on others. Usually two people who correct each other are good people. Make full use of the confrontation between them and let them attract everyone's attention. In addition, there are techniques such as testing, eliminating dissidents, winning over the public, arguing with reason, and winning sympathy. Perhaps this is the charm of the killing game.

   (10) Game name: Ball game

   Game rules :

  1. All people are divided into three groups, each group has about 20 people, and they are equipped with balls No. 1, 2, and 3 respectively.

  2. The game requires that the ball be sent from the initiator's hand in the order of 1, 2, and 3, and finally returned to the initiator's hand in this order. During the passing process, everyone must touch the ball, and the one who takes the least time wins.

  3. Once the ball falls on the ground, an additional 10 seconds will be added.

   Must read for trainers:

  1. At the beginning of the game, the three groups of people will usually form three circles at the same time, pass them one after another, and count the results of the three groups, for example, 17 seconds, 18 seconds and 50 seconds respectively.

  2. "Is there a better way to make the time shorter? The best result for this game is 8 seconds." The trainer can challenge all groups. (Reference idea: Use your hands to form a cylinder and let three balls slide down from it. The time spent is only 4 seconds! This is a wonderful idea! Of course, there may be a faster method, and the trainer needs to constantly Inspire students to think about new methods).

   Trainer comments :

  Some team members couldn't even believe it when they saw the results - "I started to think that thirty seconds was incredible!" "Can it be faster?" One after another ideas popped into the minds of the team members, and the game process Good news kept coming..."9 seconds", "5 seconds", "4 seconds", the fastest one only took 0.58 seconds! Through this game, students can feel that when every seemingly impossible thing is put in front of them, this "impossible" mentality makes everyone think of giving up. You have to do it to succeed, but the ultimate success is not because of what you do, but on how you do it. Using the wisdom of the team and gathering the creativity of the team, an impossible thing is miraculously successful. This is the power of the team! Thinking can guide people's actions and also constrain people's actions. The only way to succeed is to dare to surpass your own thinking.

  For an enterprise, your rules and regulations may have contributed greatly to your development, but blindly following them can easily lead to conservatism. Establish an environmental condition for employees to inspire creativity and "break the frame": encourage the spirit of innovation to develop breakthrough solutions and strategies, and create more unexpected opportunities for the enterprise.

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What are the mini games for company morning meetings?


  Company morning meeting mini-game: [Action Solitaire]

  Rules: Two people compete on the stage. One party will do an action first, and the opponent will follow it, plus a new action of their own, and so on! If the player cannot catch up, the person who forgets will be out!

  Company morning meeting mini-game: [Clip Wave Beads]

  Rules: Two people compete on the stage, holding wave beads in a small basin. See who can catch the most wave beads in the shortest time. The one with the most wins! (Small plastic basin, wave beads, paper cups, sanitary chopsticks)

  Company morning meeting mini-game: [guess the idiom with tacit understanding]

  Rules: Work in teams of two. One uses body movements or language (but cannot say any word in the idiom) to prompt the companion! (Paper A4, idiom)

  Company morning meeting mini-game: [Golden Rooster Independent]

  This time, the idiom really came out. However, each player who participates in the game must put a newspaper (or half a page is enough) under his feet. When he cannot pick up the idiom within the specified time, he must fold the newspaper under his feet in half, then stand up again, and the host starts from scratch. Let the people behind you continue to pick up the idiom, and in the end someone will appear "Golden Rooster Independent" to pick up the idiom. The person whose foot remains on the newspaper until the end wins.

  Company morning meeting mini-game: [guess the action]

  Prepare some pieces of paper in advance, with various occupations, sports or outdoor activities written on them. Then let everyone draw one separately so that others don't know. Then they perform separately without speaking, and let others guess what their occupation is.

  Company morning meeting mini-game: [Feed something]

  You can choose two rows of people, one group of three, two of them blindfold and feed each other food with chopsticks, and the remaining person who can see directs. [Depend on

  Company morning meeting mini-game: [Movie]

  Divide into 2 groups, also prepare some small pieces of paper, write some movie names on the top, preferably action movies, or unique ones, then divide the groups into draws and perform, and let each other guess. MATRIX, SPIDERMAN, and SUPERMAN are all very interesting.

  Company morning meeting mini game: [BINGO]

  Let's play a BINGO game. A piece of paper. 100 questions 10×10. The first to answer a row or column will win a prize. The question is a description of the characteristics of the class members. Please describe the signature of the object to get a correct answer.

  Company morning meeting mini game: [Super Model Competition]

  Each team draws two players, and there must be one male player. After the game starts, the male players put on women's wigs and wait on the side of the field. The other team members take 6 hair ropes at the props and the male players wearing the wigs finish tying 6 pigtails. After that, run back to the props, and put on the apron, headband, rouge, and lipstick accessories for the wig-wearing team member in order. After putting on the makeup, the wig-wearing team member must walk back to the starting point of the head rope team member in a model step. The team is finished. The best and fastest wins. (Props: wig 3, headband 18, apron 3, hair flower 3, rouge 3, lipstick 3, long table 1) The most exciting part of this game is that the male team members put on wigs and make-up and walk around as models. The scene effect is very lively. funny.

  Company morning meeting mini-game: [Reminiscing about babyhood]

  At 5 minutes, each team draws four players. One player wears a headscarf in advance and plays the role of "Grandma Wolf". He holds a small basket with three bottles of milk in the basket. The milk must be placed in a bottle with a pacifier. After the game starts, The bandana team member takes the bib and milk bottle and runs to the other three team members to put their bibs on first, and then let the three team members drink the fresh milk in the bottle one by one. The team that drinks the milk first wins. (Props: 3 headscarves, 9 bibs, 9 milk bottles, 9 fresh milk, 3 small baskets)

  Company morning meeting mini game: [Chickens fighting for food to welcome the spring]

  At 5 minutes, each team draws three players. Two players have their legs tied together. The other player takes a beer bottle and a small basin. After the game starts, the two players who are tied together take a small bowl and run to the chicken basin. When it is full, Another member of each team rushes to pour the chicken food into a small basin. The player holding the beer bottle quickly puts the chicken food in the small basin into a beer bottle. The team that fills the most beer bottles wins. (Props: 3 tied ropes, 3 beer bottles, 4 small basins, 3 small bowls, rice)

  Company morning meeting mini-game: [Happy Hula Hoop]

  Rules: Two people compete on the stage, shaking the hula hoop while wearing the pins in their hands. The first one of the two parties to wear 10 pins will be considered the winner! (hula hoop, pins, plastic rope)

  Company morning meeting mini-game: [Animals squatting in Dalian]

  Three players from each team will be randomly selected to wear animal headdresses. After the music starts, the host will turn his back to the participating players and shout out a certain animal at random: "Squat so and so, squat so and so, squat so and so after squatting so and so." Those who squat incorrectly will be sent off. , whichever team has the most players left in the end wins. (Props: animal headdress, disco music tape) The skill of this game is that when the host, especially the leader, is on the field, he can shout the name of the animal led by the leader multiple times in succession, which will definitely break the news.

  Company morning meeting mini-game: [Double Dragon Playing with Pearls Relay Race]

  Rules: Each group sends two players to sandwich a ball between them and walk forward to participate in a relay competition. The ball cannot hit the ground during walking! See which team completes the journey (ball) in the shortest time

  Company morning meeting mini-game: [Balloon Run]

  In groups of two, a man and a woman hold a balloon back to back and run from the starting point to the finish line. There is also a chair at the finish line. When they reach the finish line, they have to put the balloon on the chair and sit on it to burst it. Then they return to the starting point and continue to clip the balloon. If the balloon hits the ground while running, the two people have to start over from the starting point. Whichever group pops the most balloons in the same time period wins. Generally, the task of popping balloons is completed by the husband. At this time, the lady should return to the starting point as soon as possible to prepare the balloon. When running, it is best for the two people to hold their arms together and always hold the balloon.


Good company game, simple company morning meeting game picture 4

The above is all about the good company game, the simple company morning meeting mini-game, and the related content of the good company. I hope it can help you.

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